Lines Matching refs:m_uniforms
123 const tcu::Vec4 color (m_uniforms[0].value.f4);
209 const tcu::Vec4 gradientMin(m_uniforms[0].value.f4);
210 const tcu::Vec4 gradientMax(m_uniforms[1].value.f4);
373 const tcu::Vec4 outScale (m_uniforms[0].value.f4);
374 const tcu::Vec4 outBias (m_uniforms[1].value.f4);
395 const sglr::rc::Texture2D* tex = m_uniforms[2 + ndx*3].sampler.tex2D;
396 const tcu::Vec4 scale (m_uniforms[2 + ndx*3 + 1].value.f4);
397 const tcu::Vec4 bias (m_uniforms[2 + ndx*3 + 2].value.f4);
512 tcu::Mat3 texCoordMat = tcu::Mat3(m_uniforms[0].value.m3);
527 const tcu::Vec4 texScale (m_uniforms[2].value.f4);
528 const tcu::Vec4 texBias (m_uniforms[3].value.f4);
535 const sglr::rc::TextureCube* tex = m_uniforms[1].sampler.texCube;
634 const tcu::Vec4 texScale (m_uniforms[1].value.f4);
635 const tcu::Vec4 texBias (m_uniforms[2].value.f4);
636 const int layer = m_uniforms[3].value.i;
643 const sglr::rc::Texture2DArray* tex = m_uniforms[0].sampler.tex2DArray;
742 const tcu::Vec4 texScale (m_uniforms[1].value.f4);
743 const tcu::Vec4 texBias (m_uniforms[2].value.f4);
744 const float depth = m_uniforms[3].value.f;
751 const sglr::rc::Texture3D* tex = m_uniforms[0].sampler.tex3D;