Lines Matching defs:value
123 const tcu::Vec4 color (m_uniforms[0].value.f4);
209 const tcu::Vec4 gradientMin(m_uniforms[0].value.f4);
210 const tcu::Vec4 gradientMax(m_uniforms[1].value.f4);
373 const tcu::Vec4 outScale (m_uniforms[0].value.f4);
374 const tcu::Vec4 outBias (m_uniforms[1].value.f4);
396 const tcu::Vec4 scale (m_uniforms[2 + ndx*3 + 1].value.f4);
397 const tcu::Vec4 bias (m_uniforms[2 + ndx*3 + 2].value.f4);
512 tcu::Mat3 texCoordMat = tcu::Mat3(m_uniforms[0].value.m3);
527 const tcu::Vec4 texScale (m_uniforms[2].value.f4);
528 const tcu::Vec4 texBias (m_uniforms[3].value.f4);
634 const tcu::Vec4 texScale (m_uniforms[1].value.f4);
635 const tcu::Vec4 texBias (m_uniforms[2].value.f4);
636 const int layer = m_uniforms[3].value.i;
742 const tcu::Vec4 texScale (m_uniforms[1].value.f4);
743 const tcu::Vec4 texBias (m_uniforms[2].value.f4);
744 const float depth = m_uniforms[3].value.f;
839 const float gradientMin (u_minGradient.value.f);
840 const float gradientMax (u_maxGradient.value.f);
841 const tcu::Vec4 color (u_color.value.f4);
866 void clearColorBuffer (sglr::Context& ctx, const tcu::TextureFormat& format, const tcu::Vec4& value)
875 ctx.clearBufferfv(GL_COLOR, 0, value.getPtr());
879 ctx.clearBufferuiv(GL_COLOR, 0, value.asUint().getPtr());
883 ctx.clearBufferiv(GL_COLOR, 0, value.asInt().getPtr());