Lines Matching defs:bias
251 // Output scale & bias
320 m_inputs[ndx].bias = Vec4(0.0f);
329 void Texture2DShader::setTexScaleBias (int inputNdx, const Vec4& scale, const Vec4& bias)
332 m_inputs[inputNdx].bias = bias;
335 void Texture2DShader::setOutScaleBias (const Vec4& scale, const Vec4& bias)
338 m_outBias = bias;
353 gl.uniform4fv(gl.getUniformLocation(program, biasName.c_str()), 1, m_inputs[texNdx].bias.getPtr());
397 const tcu::Vec4 bias (m_uniforms[2 + ndx*3 + 2].value.f4);
403 colors[fragNdx] += tmpColors[fragNdx] * scale + bias;
494 void TextureCubeShader::setTexScaleBias (const Vec4& scale, const Vec4& bias)
497 m_texBias = bias;
605 void Texture2DArrayShader::setTexScaleBias (const Vec4& scale, const Vec4& bias)
608 m_texBias = bias;
713 void Texture3DShader::setTexScaleBias (const Vec4& scale, const Vec4& bias)
716 m_texBias = bias;
891 void readPixels (sglr::Context& ctx, tcu::Surface& dst, int x, int y, int width, int height, const tcu::TextureFormat& format, const tcu::Vec4& scale, const tcu::Vec4& bias)
909 dstAccess.setPixel(src.getPixel(xo, yo) * scale + bias, xo, yo);