Lines Matching refs:GL_DEPTH_ATTACHMENT
469 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferID);
472 checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_LINEAR);
677 { GL_DEPTH_COMPONENT16, GL_DEPTH_ATTACHMENT, 16, 0 },
678 { GL_DEPTH_COMPONENT24, GL_DEPTH_ATTACHMENT, 24, 0 },
679 { GL_DEPTH_COMPONENT32F, GL_DEPTH_ATTACHMENT, 32, 0 },
824 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferID);
827 checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_LINEAR);
936 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferID);
939 checkAttachmentComponentSizeExactly (m_testCtx, *this, GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 0, 0, 0, 0, 0, 0);
942 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
979 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, textureID, 0);
982 checkAttachmentComponentSizeExactly (m_testCtx, *this, GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 0, 0, 0, 0, 0, 0);
985 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);