Lines Matching defs:textureID
237 GLuint textureID = 0;
238 glGenTextures(1, &textureID);
239 glBindTexture(GL_TEXTURE_2D, textureID);
243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
247 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID);
250 glDeleteTextures(1, &textureID);
293 GLuint textureID = 0;
294 glGenTextures(1, &textureID);
295 glBindTexture(GL_TEXTURE_2D, textureID);
299 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLevel);
305 glDeleteTextures(1, &textureID);
329 GLuint textureID = 0;
330 glGenTextures(1, &textureID);
331 glBindTexture(GL_TEXTURE_CUBE_MAP, textureID);
346 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, faces[ndx], textureID, 0);
351 glDeleteTextures(1, &textureID);
376 GLuint textureID = 0;
377 glGenTextures(1, &textureID);
378 glBindTexture(GL_TEXTURE_3D, textureID);
383 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureID, 0, layer);
388 glDeleteTextures(1, &textureID);
392 GLuint textureID = 0;
393 glGenTextures(1, &textureID);
394 glBindTexture(GL_TEXTURE_2D_ARRAY, textureID);
399 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureID, 0, layer);
404 glDeleteTextures(1, &textureID);
539 GLuint textureID = 0;
540 glGenTextures(1, &textureID);
541 glBindTexture(GL_TEXTURE_2D, textureID);
545 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
551 glDeleteTextures(1, &textureID);
746 GLuint textureID = 0;
747 glGenTextures(1, &textureID);
748 glBindTexture(GL_TEXTURE_2D, textureID);
752 glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, textureID, 0);
759 glDeleteTextures(1, &textureID);
768 GLuint textureID = 0;
769 glGenTextures(1, &textureID);
770 glBindTexture(GL_TEXTURE_2D, textureID);
774 glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, textureID, 0);
781 glDeleteTextures(1, &textureID);
854 GLuint textureID = 0;
855 glGenTextures(1, &textureID);
856 glBindTexture(GL_TEXTURE_2D, textureID);
859 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
866 glDeleteTextures(1, &textureID);
957 GLuint textureID = 0;
958 glGenTextures(1, &textureID);
959 glBindTexture(GL_TEXTURE_2D, textureID);
962 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
969 glDeleteTextures(1, &textureID);
974 GLuint textureID = 0;
975 glGenTextures(1, &textureID);
976 glBindTexture(GL_TEXTURE_2D, textureID);
979 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, textureID, 0);
986 glDeleteTextures(1, &textureID);