Lines Matching defs:m_context
156 sglr::Context& m_context;
253 , m_context (context)
312 GLenum err = m_context.getError();
321 m_context.deleteFramebuffers(1, &m_framebuffer);
328 m_context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
329 GLenum status = m_context.checkFramebufferStatus(GL_FRAMEBUFFER);
330 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0);
338 m_context.genTextures(1, &name);
340 m_context.bindTexture(GL_TEXTURE_2D, name);
341 m_context.texImage2D(GL_TEXTURE_2D, 0, format, width, height);
346 m_context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
347 m_context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
350 m_context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
351 m_context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
359 m_context.genRenderbuffers(1, &name);
361 m_context.bindRenderbuffer(GL_RENDERBUFFER, name);
362 m_context.renderbufferStorage(GL_RENDERBUFFER, format, width, height);
370 m_context.deleteTextures(1, &name);
372 m_context.deleteRenderbuffers(1, &name);
425 glu::RenderContext& renderCtx = m_context.getRenderContext();
1552 stencilClearGroup->addChild(new StencilClearsTest(m_context, config));
1567 sharedColorbufferClearGroup->addChild(new SharedColorbufferClearsTest(m_context, config));
1594 sharedColorbufferGroup->addChild(new SharedColorbufferTest(m_context, colorOnlyConfig));
1595 sharedColorbufferGroup->addChild(new SharedColorbufferTest(m_context, colorDepthConfig));
1596 sharedColorbufferGroup->addChild(new SharedColorbufferTest(m_context, colorDepthStencilConfig));
1617 sharedDepthStencilGroup->addChild(new SharedDepthStencilTest(m_context, config));
1632 resizeGroup->addChild(new ResizeTest(m_context, config));
1653 resizeGroup->addChild(new ResizeTest(m_context, config));
1672 recreateColorGroup->addChild(new RecreateBuffersTest(m_context, config, GL_COLOR_BUFFER_BIT, true /* rebind */));
1693 recreateDepthStencilGroup->addChild(new RecreateBuffersTest(m_context, config, (depth ? GL_DEPTH_BUFFER_BIT : 0)|(stencil ? GL_STENCIL_BUFFER_BIT : 0), true /* rebind */));