Lines Matching defs:GL_FRAMEBUFFER
138 InvalidateDefaultFramebufferRenderCase (Context& context, const char* name, const char* description, deUint32 buffers, deUint32 fboTarget = GL_FRAMEBUFFER)
234 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
235 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
237 checkFramebufferStatus (GL_FRAMEBUFFER);
239 glBindFramebuffer (GL_FRAMEBUFFER, 0);
249 glInvalidateFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), attachments.empty() ? DE_NULL : &attachments[0]);
254 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
260 glBindFramebuffer (GL_FRAMEBUFFER, 0);
328 glInvalidateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0], invalidateX, invalidateY, invalidateW, invalidateH);
392 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
393 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
395 checkFramebufferStatus (GL_FRAMEBUFFER);
397 glBindFramebuffer (GL_FRAMEBUFFER, 0);
406 glInvalidateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0], invalidateX, invalidateY, invalidateW, invalidateH);
411 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
416 glBindFramebuffer (GL_FRAMEBUFFER, 0);
489 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
490 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo);
493 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
496 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
498 checkFramebufferStatus (GL_FRAMEBUFFER);
511 glInvalidateFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), attachments.empty() ? DE_NULL : &attachments[0]);
609 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
610 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorTex, 0);
613 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0);
616 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0);
618 checkFramebufferStatus (GL_FRAMEBUFFER);
631 glInvalidateFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0]);
633 glBindFramebuffer (GL_FRAMEBUFFER, 0);
737 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
738 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo);
741 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
744 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
746 checkFramebufferStatus (GL_FRAMEBUFFER);
758 glInvalidateFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0]);
860 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
861 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo);
864 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
867 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
869 checkFramebufferStatus (GL_FRAMEBUFFER);
882 glInvalidateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), attachments.empty() ? DE_NULL : &attachments[0], invalidateX, invalidateY, invalidateW, invalidateH);
974 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
975 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorTex, 0);
978 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0);
981 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0);
983 checkFramebufferStatus (GL_FRAMEBUFFER);
996 glInvalidateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0], invalidateX, invalidateY, invalidateW, invalidateH);
998 glBindFramebuffer (GL_FRAMEBUFFER, 0);
1124 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
1125 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo);
1128 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
1131 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
1133 checkFramebufferStatus (GL_FRAMEBUFFER);
1145 glInvalidateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0], invalidateX, invalidateY, invalidateW, invalidateH);
1214 const bool isDiscarded = (m_boundTarget == GL_FRAMEBUFFER) ||
1215 (m_invalidateTarget == GL_FRAMEBUFFER && m_boundTarget == GL_DRAW_FRAMEBUFFER) ||
1237 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
1238 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo);
1239 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
1240 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
1242 checkFramebufferStatus (GL_FRAMEBUFFER);
1256 if (m_boundTarget != GL_FRAMEBUFFER)
1276 if (m_boundTarget != GL_FRAMEBUFFER)
1277 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1511 { "framebuffer_framebuffer", GL_FRAMEBUFFER, GL_FRAMEBUFFER },
1512 { "framebuffer_read_framebuffer", GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER },
1513 { "framebuffer_draw_framebuffer", GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER },
1514 { "read_framebuffer_framebuffer", GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER },
1517 { "draw_framebuffer_framebuffer", GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER },