Lines Matching refs:renderContext
561 glu::RenderContext& renderContext,
566 const glw::Functions& gl = renderContext.getFunctions();
582 glu::readPixels(renderContext, 0, 0, result.getAccess());
880 glu::VertexSource genVertexSource (glu::RenderContext& renderContext)
882 const bool supportsES32 = glu::contextSupports(renderContext.getType(), glu::ApiType::es(3, 2));
900 glu::FragmentSource genFragmentSource (const BlendState& preCommonBlendState, const BlendState& postCommonBlendState, const vector<DrawBufferInfo>& drawBuffers, glu::RenderContext& renderContext)
903 const bool supportsES32 = glu::contextSupports(renderContext.getType(), glu::ApiType::es(3, 2));
1001 glu::ProgramSources genShaderSources (const BlendState& preCommonBlendState, const BlendState& postCommonBlendState, const vector<DrawBufferInfo>& drawBuffers, glu::RenderContext& renderContext)
1003 return glu::ProgramSources() << genVertexSource(renderContext) << genFragmentSource(preCommonBlendState, postCommonBlendState, drawBuffers, renderContext);
1006 void renderGLQuad (glu::RenderContext& renderContext,
1014 glu::draw(renderContext, program.getProgram(), 1, vertexArrays, glu::pr::Triangles(6));
1018 glu::RenderContext& renderContext,
1025 const glw::Functions& gl = renderContext.getFunctions();
1026 const glu::ShaderProgram program (gl, genShaderSources(preCommonBlendState, postCommonBlendState, drawBuffers, renderContext));
1055 renderGLQuad(renderContext, program);
1162 glu::RenderContext& renderContext,
1168 const glw::Functions& gl = renderContext.getFunctions();
1177 renderQuad(log, renderContext, preCommonBlendState, postCommonBlendState, drawBuffers, framebuffer, refRenderbuffers);
1179 verifyRenderbuffers(log, results, renderContext, renderbuffers, framebuffer, refRenderbuffers);