Lines Matching refs:Maybe

69 using tcu::Maybe;
163 BlendState (const Maybe<bool>& enableBlend_,
164 const Maybe<Either<BlendEq, SeparateBlendEq> >& blendEq_,
165 const Maybe<Either<BlendFunc, SeparateBlendFunc> >& blendFunc_,
166 const Maybe<BVec4>& colorMask_)
179 Maybe<bool> enableBlend;
180 Maybe<Either<BlendEq, SeparateBlendEq> > blendEq;
181 Maybe<Either<BlendFunc, SeparateBlendFunc> > blendFunc;
182 Maybe<BVec4> colorMask;
1537 Maybe<Either<BlendFunc, SeparateBlendFunc> >(BlendFunc(GL_ONE, GL_ONE)),
1573 Maybe<Either<BlendFunc, SeparateBlendFunc> >(BlendFunc(GL_ONE, GL_ONE)),
1590 const BlendState emptyState = BlendState(Maybe<bool>(), Maybe<Either<BlendEq, SeparateBlendEq> >(), Maybe<Either<BlendFunc, SeparateBlendFunc> >(), Maybe<BVec4>());
1593 const BlendState disableState = BlendState(just(false), Maybe<Either<BlendEq, SeparateBlendEq> >(), Maybe<Either<BlendFunc, SeparateBlendFunc> >(), Maybe<BVec4>());
1594 const BlendState enableState = BlendState(just(true), Maybe<Either<BlendEq, SeparateBlendEq> >(), Maybe<Either<BlendFunc, SeparateBlendFunc> >(), Maybe<BVec4>());
1603 const BlendState eqStateA = BlendState(tcu::Nothing, Maybe<Either<BlendEq, SeparateBlendEq> >(GL_FUNC_ADD), Maybe<Either<BlendFunc, SeparateBlendFunc> >(), Maybe<BVec4>());
1604 const BlendState eqStateB = BlendState(tcu::Nothing, Maybe<Either<BlendEq, SeparateBlendEq> >(GL_FUNC_SUBTRACT), Maybe<Either<BlendFunc, SeparateBlendFunc> >(), Maybe<BVec4>());
1606 const BlendState separateEqStateA = BlendState(tcu::Nothing, Maybe<Either<BlendEq, SeparateBlendEq> >(SeparateBlendEq(GL_FUNC_ADD, GL_FUNC_SUBTRACT)), Maybe<Either<BlendFunc, SeparateBlendFunc> >(), Maybe<BVec4>());
1607 const BlendState separateEqStateB = BlendState(tcu::Nothing, Maybe<Either<BlendEq, SeparateBlendEq> >(SeparateBlendEq(GL_FUNC_SUBTRACT, GL_FUNC_ADD)), Maybe<Either<BlendFunc, SeparateBlendFunc> >(), Maybe<BVec4>());
1609 const BlendState advancedEqStateA = BlendState(tcu::Nothing, Maybe<Either<BlendEq, SeparateBlendEq> >(GL_DIFFERENCE), Maybe<Either<BlendFunc, SeparateBlendFunc> >(), Maybe<BVec4>());
1610 const BlendState advancedEqStateB = BlendState(tcu::Nothing, Maybe<Either<BlendEq, SeparateBlendEq> >(GL_SCREEN), Maybe<Either<BlendFunc, SeparateBlendFunc> >(), Maybe<BVec4>());
1626 const BlendState funcStateA = BlendState(tcu::Nothing, Maybe<Either<BlendEq, SeparateBlendEq> >(), Maybe<Either<BlendFunc, SeparateBlendFunc> >(BlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA)), Maybe<BVec4>());
1627 const BlendState funcStateB = BlendState(tcu::Nothing, Maybe<Either<BlendEq, SeparateBlendEq> >(), Maybe<Either<BlendFunc, SeparateBlendFunc> >(BlendFunc(GL_DST_ALPHA, GL_SRC_ALPHA)), Maybe<BVec4>());
1628 const BlendState separateFuncStateA = BlendState(tcu::Nothing, Maybe<Either<BlendEq, SeparateBlendEq> >(), Maybe<Either<BlendFunc, SeparateBlendFunc> >(SeparateBlendFunc(BlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA), BlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_DST_ALPHA))), Maybe<BVec4>());
1629 const BlendState separateFuncStateB = BlendState(tcu::Nothing, Maybe<Either<BlendEq, SeparateBlendEq> >(), Maybe<Either<BlendFunc, SeparateBlendFunc> >(SeparateBlendFunc(BlendFunc(GL_DST_ALPHA, GL_SRC_ALPHA), BlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA))), Maybe<BVec4>());
1638 const BlendState commonColorMaskState = BlendState(tcu::Nothing, Maybe<Either<BlendEq, SeparateBlendEq> >(), Maybe<Either<BlendFunc, SeparateBlendFunc> >(), Maybe<BVec4>(BVec4(true, false, true, false)));
1639 const BlendState bufferColorMaskState = BlendState(tcu::Nothing, Maybe<Either<BlendEq, SeparateBlendEq> >(), Maybe<Either<BlendFunc, SeparateBlendFunc> >(), Maybe<BVec4>(BVec4(false, true, false, true)));
1661 const BlendState emptyState = BlendState(Maybe<bool>(), Maybe<Either<BlendEq, SeparateBlendEq> >(), Maybe<Either<BlendFunc, SeparateBlendFunc> >(), Maybe<BVec4>());