Lines Matching defs:const
54 void setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color);
57 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
58 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
60 const sglr::UniformSlot& u_color;
85 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color)
91 void DepthShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
97 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
99 const tcu::Vec4 color(u_color.value.f4);
112 DepthCase (Context& context, const char* name, const char* description);
119 DepthCase::DepthCase (Context& context, const char* name, const char* description)
128 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget();
130 const char* failReason = DE_NULL;
180 const float threshold = 0.02f;
197 DepthCompareCase (Context& context, const char* name, const char* description, deUint32 compareOp)