Lines Matching defs:target
245 void generateBaseClearAndDepthCommands (const TestRenderTarget& target, vector<ClearCommand>& clearCommands, vector<RenderCommand>& renderCommands)
254 int cellL0Width = target.width/numL0CellsX;
255 int cellL0Height = target.height/numL0CellsY;
263 throw tcu::NotSupportedError("Too small render target");
266 clearCommands.push_back(ClearCommand(rr::WindowRectangle(0, 0, target.width, target.height), GL_COLOR_BUFFER_BIT, Vec4(0.0f, 0.0f, 0.0f, 1.0f), 0));
269 getStencilTestValues(target.stencilBits, numL0CellsX*numL0CellsY, &stencilValues[0]);
312 void generateDepthVisualizeCommands (const TestRenderTarget& target, vector<RenderCommand>& commands)
324 cmd.rect = rr::WindowRectangle(0, 0, target.width, target.height);
336 void generateStencilVisualizeCommands (const TestRenderTarget& target, vector<RenderCommand>& commands)
342 getStencilTestValues(target.stencilBits, numValues, &stencilValues[0]);
349 cmd.rect = rr::WindowRectangle(0, 0, target.width, target.height);
562 // Compute render target.