Lines Matching defs:buffers
161 deUint32 buffers;
169 , buffers (0)
179 , buffers (buffers_)
422 if (clear.buffers & GL_COLOR_BUFFER_BIT) glClearColor(clear.color.x(), clear.color.y(), clear.color.z(), clear.color.w());
423 if (clear.buffers & GL_STENCIL_BUFFER_BIT) glClearStencil(clear.stencil);
425 DE_ASSERT(clear.buffers == (clear.buffers & (GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT))); // \note Don't use clear for depths.
428 glClear(clear.buffers);
487 if (clear.buffers & GL_COLOR_BUFFER_BIT)
490 if (clear.buffers & GL_STENCIL_BUFFER_BIT && stencilBits > 0)
496 DE_ASSERT(clear.buffers == (clear.buffers & (GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT))); // \note Don't use clear for depths.