Lines Matching defs:state
94 const GLboolean state = glIsEnabled(name);
97 if (state != expectedGLState)
135 StateQueryMemoryWriteGuard<GLboolean> state;
136 glGetBooleanv(name, &state);
138 if (!state.verifyValidity(testCtx))
143 if (state != expectedGLState)
205 StateQueryMemoryWriteGuard<GLint> state;
206 glGetIntegerv(name, &state);
208 if (!state.verifyValidity(testCtx))
213 if (state != expectedGLState)
274 StateQueryMemoryWriteGuard<GLint64> state;
275 glGetInteger64v(name, &state);
277 if (!state.verifyValidity(testCtx))
282 if (state != expectedGLState)
343 StateQueryMemoryWriteGuard<GLfloat> state;
344 glGetFloatv(name, &state);
346 if (!state.verifyValidity(testCtx))
351 if (state != expectedGLState)
353 testCtx.getLog() << TestLog::Message << "// ERROR: expected " << expectedGLState << "; got " << state << TestLog::EndMessage;