Lines Matching refs:green
190 errorMask.setPixel(x, y, tcu::RGBA::green());
331 errorMask.setPixel(x, y, tcu::RGBA::green());
500 * value 1.0 is put to z and w. The resulting fragment's green channel
736 " highp float green = 1.0 - abs((a1.y + a2.y + a3.y + a4.y + a5.y) - 6.0);\n"
737 " v_out = vec4(a1.x*a3.x + a2.x*a4.x, green, a5.x, 1.0);\n"
760 " mediump float green = 1.0 + epsilon - abs((a1.y + a2.y + a3.y + a4.y + a5.y) - 6.0);\n"
761 " gl_FragColor = vec4(a1.x*a3.x + a2.x*a4.x, green, a5.x, 1.0);\n"
771 * z and w. The resulting fragment's green channel should be 1.0
925 " highp float green = 1.0 - abs((a1.y + a2.y + a3.y + a4.y + a5.y) - 6.0);\n"
926 " v_out = vec4(a1.x*a3.x + a2.x*a4.x, green, a5.x, 1.0);\n"
955 " mediump float green = 1.0 - abs((a1.y + a2.y + a3.y + a4.y + a5.y + a6.y + a7.y) - 7.0);\n"
956 " gl_FragColor = vec4(a1.x*a3.x, green, a5.x*a4.x + a2.x*a7.x, 1.0);\n"
965 * texture). Every texel's green component is 1.0.
1052 // RGBA8, green and alpha channel are always 255 for verification
1127 // Draw a grid and texture it with a texture and sample it using special special values. The result samples should all have the green channel at 255 as per the test image.
1287 * floats are outputted in the green component, normal floating point values
1394 const tcu::RGBA okPixelColor = tcu::RGBA::green();
1397 m_testCtx.getLog() << tcu::TestLog::Message << "Checking passes have identical red and blue channels and the green channel is correct in the constant pass." << tcu::TestLog::EndMessage;
1421 << tcu::TestLog::Image("Image with special green channel", "Image with special green channel", specialImage)
1422 << tcu::TestLog::Image("Image with constant green channel", "Image with constant green channel", normalImage)
1616 const tcu::RGBA okPixelColor = tcu::RGBA::green();