Lines Matching refs:cases
56 // Buffer cases.
81 } cases[] =
114 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
116 const int redundantBufferFactor = cases[caseNdx].redundantBufferFactor > 0 ? cases[caseNdx].redundantBufferFactor : memoryLimitCases[memoryLimitNdx].redundantBufferFactor;
119 (string() + cases[caseNdx].name + memoryLimitCases[memoryLimitNdx].nameSuffix).c_str(),
120 (string() + cases[caseNdx].desc + memoryLimitCases[memoryLimitNdx].descSuffix).c_str(),
123 contexts, cases[caseNdx].probs,
130 // Texture cases.
153 } cases[] =
181 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
183 const int numTextures = cases[caseNdx].numTextures > 0 ? cases[caseNdx].numTextures : memoryLimitCases[memoryLimitNdx].numTextures;
187 (string() + cases[caseNdx].name + memoryLimitCases[memoryLimitNdx].nameSuffix).c_str(),
188 (string() + cases[caseNdx].desc + memoryLimitCases[memoryLimitNdx].descSuffix).c_str(),
191 contexts, cases[caseNdx].probs,
197 // Draw call cases.
211 } cases[] =
235 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
238 cases[caseNdx].name, cases[caseNdx].desc,
240 cases[caseNdx].drawCallsPerIteration, cases[caseNdx].numTrisPerDrawCall,
241 contexts, cases[caseNdx].probs,
246 // Shader cases.
259 } cases[] =
272 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
275 cases[caseNdx].name, cases[caseNdx].desc,
278 contexts, cases[caseNdx].probs,
283 // Mixed cases.