Lines Matching refs:AttribSpec
362 struct AttribSpec
367 AttribSpec (const string& n, const tcu::Vector<float, 16>& v) : name(n), value(v) {}
407 vector<AttribSpec> vertexAttributes;
1034 static vector<ShaderCompilerCase::AttribSpec> lightShaderAttributes (const string& nameSpecialization)
1036 vector<ShaderCompilerCase::AttribSpec> result;
1038 result.push_back(ShaderCompilerCase::AttribSpec("a_position" + nameSpecialization,
1044 result.push_back(ShaderCompilerCase::AttribSpec("a_normal" + nameSpecialization,
1050 result.push_back(ShaderCompilerCase::AttribSpec("a_texCoord0" + nameSpecialization,
1266 static vector<ShaderCompilerCase::AttribSpec> loopShaderAttributes (const string& nameSpecialization, LoopType type, int numLoopIterations)
1268 vector<ShaderCompilerCase::AttribSpec> result;
1270 result.push_back(ShaderCompilerCase::AttribSpec("a_position" + nameSpecialization,
1276 result.push_back(ShaderCompilerCase::AttribSpec("a_value" + nameSpecialization,
1283 result.push_back(ShaderCompilerCase::AttribSpec("a_loopBound" + nameSpecialization,
1305 static vector<ShaderCompilerCase::AttribSpec> singleValueShaderAttributes (const string& nameSpecialization)
1307 vector<ShaderCompilerCase::AttribSpec> result;
1309 result.push_back(ShaderCompilerCase::AttribSpec("a_position" + nameSpecialization,
1315 result.push_back(ShaderCompilerCase::AttribSpec("a_value" + nameSpecialization,
1517 static vector<ShaderCompilerCase::AttribSpec> textureLookupShaderAttributes (const string& nameSpecialization, ConditionalUsage conditionalUsage, ConditionalType conditionalType)
1519 vector<ShaderCompilerCase::AttribSpec> result;
1521 result.push_back(ShaderCompilerCase::AttribSpec("a_position" + nameSpecialization,
1527 result.push_back(ShaderCompilerCase::AttribSpec("a_coords" + nameSpecialization,
1534 result.push_back(ShaderCompilerCase::AttribSpec("a_condition" + nameSpecialization,
1620 static vector<ShaderCompilerCase::AttribSpec> mandelbrotShaderAttributes (const string& nameSpecialization)
1622 vector<ShaderCompilerCase::AttribSpec> result;
1624 result.push_back(ShaderCompilerCase::AttribSpec("a_vertex" + nameSpecialization,
1630 result.push_back(ShaderCompilerCase::AttribSpec("a_coord" + nameSpecialization,