Lines Matching defs:coord
177 * glVertexAttribPointer() (for position and tex coord) or glDrawElements()
359 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), lod); }
360 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), coord.z(), lod); }
372 const typename TexTypeCoordVec<TexType>::t& coord = grid.getQuadTexCoord(x, y);
374 quadColors[ndx] = sample(texture, coord, lod, sampler);