Lines Matching refs:basicUniforms

869 	bool						getUniforms								(vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
871 bool checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
872 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value).
873 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd);
875 bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
877 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd);
879 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
899 void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const;
901 string generateVertexSource (const vector<BasicUniform>& basicUniforms) const;
902 string generateFragmentSource (const vector<BasicUniform>& basicUniforms) const;
1128 void UniformCase::writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* const variableName) const
1130 for (int i = 0; i < (int)basicUniforms.size(); i++)
1132 const BasicUniform& unif = basicUniforms[i];
1137 writeUniformCompareExpr(dst, basicUniforms[i]);
1141 dst << "\t// UNUSED: " << basicUniforms[i].name << "\n";
1145 string UniformCase::generateVertexSource (const vector<BasicUniform>& basicUniforms) const
1164 writeUniformComparisons(result, basicUniforms, "v_vtxOut");
1171 string UniformCase::generateFragmentSource (const vector<BasicUniform>& basicUniforms) const
1188 writeUniformComparisons(result, basicUniforms, "result");
1347 bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL)
1352 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1354 const BasicUniform& uniform = basicUniforms[unifNdx];
1415 bool UniformCase::checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms)
1420 DE_ASSERT(values.size() == basicUniforms.size());
1422 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1424 const BasicUniform& uniform = basicUniforms[unifNdx];
1469 void UniformCase::assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd)
1475 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1477 const BasicUniform& uniform = basicUniforms[unifNdx];
1506 const vector<BasicUniform>::const_iterator elemUnif = BasicUniform::findWithName(basicUniforms, curName.c_str());
1507 if (elemUnif == basicUniforms.end())
1628 bool UniformCase::compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms)
1633 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1635 const BasicUniform& uniform = basicUniforms[unifNdx];
1653 bool UniformCase::renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd)
1664 for (int i = 0; i < (int)basicUniforms.size(); i++)
1666 if (glu::isDataTypeSampler(basicUniforms[i].type))
1670 if (glu::isDataTypeSampler(basicUniforms[j].type) && basicUniforms[i].type != basicUniforms[j].type)
1671 DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.samplerV.unit);
1676 for (int i = 0; i < (int)basicUniforms.size(); i++)
1678 if (glu::isDataTypeSampler(basicUniforms[i].type) && std::find(m_filledTextureUnits.begin(), m_filledTextureUnits.end(), basicUniforms[i].finalValue.val.samplerV.unit) == m_filledTextureUnits.end())
1680 log << TestLog::Message << "// Filling texture at unit " << apiVarValueStr(basicUniforms[i].finalValue) << " with color " << shaderVarValueStr(basicUniforms[i].finalValue) << TestLog::EndMessage;
1681 setupTexture(basicUniforms[i].finalValue);
1734 vector<BasicUniform> basicUniforms;
1740 generateBasicUniforms(basicUniforms, basicUniformReportsRef, m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str(), true, samplerUnitCounter, rnd);
1743 const string vertexSource = generateVertexSource(basicUniforms);
1744 const string fragmentSource = generateFragmentSource(basicUniforms);
1757 const bool success = test(basicUniforms, basicUniformReportsRef, program, rnd);
1768 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
1776 bool UniformInfoQueryCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
1778 DE_UNREF(basicUniforms);
1829 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
1920 bool UniformValueCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
1930 assignUniforms(basicUniforms, programGL, rnd);
1941 const bool success = getUniforms(values, basicUniforms, program.getProgram());
1950 const bool success = compareUniformValues(values, basicUniforms);
1959 const bool success = checkUniformDefaultValues(values, basicUniforms);
1970 const bool success = renderTest(basicUniforms, program, rnd);
1984 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
1992 bool RandomUniformCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
2028 PERFORM_AND_CHECK(getUniforms(uniformDefaultValues, basicUniforms, programGL), "GetUniformDefaults", "Uniform default value query");
2030 PERFORM_AND_CHECK(checkUniformDefaultValues(uniformDefaultValues, basicUniforms), "DefaultValueCheck", "Verify that the uniforms have correct initial values (zeros)");
2039 assignUniforms(basicUniforms, programGL, rnd);
2043 PERFORM_AND_CHECK(getUniforms(uniformValues, basicUniforms, programGL), "GetUniforms", "Uniform value query");
2044 PERFORM_AND_CHECK(compareUniformValues(uniformValues, basicUniforms), "ValueCheck", "Verify that the reported values match the assigned values");
2049 PERFORM_AND_CHECK(renderTest(basicUniforms, program, rnd), "RenderTest", "Render test");