Lines Matching refs:basicUniformReportsDst

890 																		 vector<BasicUniformReportRef>&		basicUniformReportsDst,
1001 void UniformCase::generateBasicUniforms (vector<BasicUniform>& basicUniformsDst, vector<BasicUniformReportRef>& basicUniformReportsDst, const glu::VarType& varType, const char* const varName, const bool isParentActive, int& samplerUnitCounter, Random& rnd) const
1012 basicUniformReportsDst.push_back(BasicUniformReportRef(varName, varType.getBasicType(), isActive));
1031 // \note We don't want separate entries in basicUniformReportsDst for elements of basic-type arrays.
1040 generateBasicUniforms(basicUniformsDst, basicUniformReportsDst, varType.getElementType(), indexedName.c_str(), isCurElemActive, samplerUnitCounter, rnd);
1048 basicUniformReportsDst.push_back(BasicUniformReportRef(arrayRootName.c_str(), minSize, size, varType.getElementType().getBasicType(), isParentActive && minSize > 0));
1062 generateBasicUniforms(basicUniformsDst, basicUniformReportsDst, member.getType(), memberFullName.c_str(), isParentActive, samplerUnitCounter, rnd);
1251 bool UniformCase::getActiveUniforms (vector<BasicUniformReportGL>& basicUniformReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL)
1308 if (BasicUniformReportGL::findWithName(basicUniformReportsDst, reportedNameStr.c_str()) != basicUniformReportsDst.end())
1314 basicUniformReportsDst.push_back(BasicUniformReportGL(reportedNameStr.c_str(), reportedNameLength, reportedSize, reportedType, unifNdx));
1337 if (expected.isUsedInShader && BasicUniformReportGL::findWithName(basicUniformReportsDst, expected.name.c_str()) == basicUniformReportsDst.end())