Lines Matching defs:program

877 	bool						renderTest								(const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd);
879 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
1653 bool UniformCase::renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd)
1697 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position");
1745 const ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
1747 log << program;
1749 if (!program.isOk())
1755 GLU_CHECK_CALL(glUseProgram(program.getProgram()));
1757 const bool success = test(basicUniforms, basicUniformReportsRef, program, rnd);
1768 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
1776 bool UniformInfoQueryCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
1781 const deUint32 programGL = program.getProgram();
1829 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
1920 bool UniformValueCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
1924 const deUint32 programGL = program.getProgram();
1941 const bool success = getUniforms(values, basicUniforms, program.getProgram());
1970 const bool success = renderTest(basicUniforms, program, rnd);
1984 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
1992 bool RandomUniformCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
2003 const deUint32 programGL = program.getProgram();
2049 PERFORM_AND_CHECK(renderTest(basicUniforms, program, rnd), "RenderTest", "Render test");