Lines Matching defs:cases
2085 // Generate sets of UniformCollections that are used by several cases.
2105 vector<UniformCollectionCase> cases;
2123 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC].cases.push_back(UniformCollectionCase(typeName, UniformCollection::basic(dataType)));
2129 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_ARRAY].cases.push_back(UniformCollectionCase(typeName, UniformCollection::basicArray(dataType)));
2143 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_STRUCT].cases.push_back (UniformCollectionCase(name.c_str(), UniformCollection::basicStruct(dataType, secondDataType, false)));
2144 defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT].cases.push_back (UniformCollectionCase(name.c_str(), UniformCollection::basicStruct(dataType, secondDataType, true)));
2145 defaultUniformCollections[UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY].cases.push_back (UniformCollectionCase(name.c_str(), UniformCollection::structInArray(dataType, secondDataType, false)));
2146 defaultUniformCollections[UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS].cases.push_back (UniformCollectionCase(name.c_str(), UniformCollection::nestedArraysStructs(dataType, secondDataType)));
2149 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC].cases.push_back (UniformCollectionCase(DE_NULL, UniformCollection::multipleBasic()));
2150 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY].cases.push_back (UniformCollectionCase(DE_NULL, UniformCollection::multipleBasicArray()));
2151 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS].cases.push_back (UniformCollectionCase(DE_NULL, UniformCollection::multipleNestedArraysStructs()));
2153 // Info-query cases (check info returned by e.g. glGetActiveUniforms()).
2165 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2167 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx];
2179 // Info-querying cases when unused uniforms are present.
2187 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2189 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx];
2229 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2231 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx];
2292 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2294 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx];
2369 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2371 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx];
2387 // Value checking cases when unused uniforms are present.
2395 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2397 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx];
2413 // Random cases.
2417 TestCaseGroup* const randomGroup = new TestCaseGroup(m_context, "random", "Random cases");