Lines Matching defs:mode
21 * \brief Texture wrap mode tests.
153 // If run in repeat mode, use conical style texture to avoid edge sample result have a huge difference when coordinate offset in allow range.
285 deUint32 mode;
296 deUint32 mode;
337 bool is_clamp_clamp = (wrapModes[wrapS].mode == GL_CLAMP_TO_EDGE && wrapModes[wrapT].mode == GL_CLAMP_TO_EDGE);
338 bool is_repeat_mirror = (wrapModes[wrapS].mode == GL_REPEAT && wrapModes[wrapT].mode == GL_MIRRORED_REPEAT);
339 bool enableRelaxedPrecisionRef = wrapModes[wrapS].mode == GL_REPEAT ||
340 wrapModes[wrapT].mode == GL_REPEAT ||
341 wrapModes[wrapS].mode == GL_MIRRORED_REPEAT ||
342 wrapModes[wrapT].mode == GL_MIRRORED_REPEAT;
353 wrapModes[wrapS].mode,
354 wrapModes[wrapT].mode,
355 filteringModes[filter].mode, filteringModes[filter].mode,
368 bool enableRelaxedPrecisionRef = wrapModes[wrapS].mode == GL_REPEAT ||
369 wrapModes[wrapT].mode == GL_REPEAT ||
370 wrapModes[wrapS].mode == GL_MIRRORED_REPEAT ||
371 wrapModes[wrapT].mode == GL_MIRRORED_REPEAT;
375 wrapModes[wrapS].mode,
376 wrapModes[wrapT].mode,
377 filteringModes[filter].mode, filteringModes[filter].mode,
391 filteringModes[filter].mode, filteringModes[filter].mode,