Lines Matching refs:shaderID
574 deUint32 shaderID = getCurrentContext()->createProgram(&m_tex2DShader);
576 m_tex2DShader.setUniforms(*getCurrentContext(), shaderID);
577 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f));
601 deUint32 shaderID = getCurrentContext()->createProgram(shaders[face]);
603 shaders[face]->setUniforms(*getCurrentContext(), shaderID);
604 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f));
1326 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
1332 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f));
1374 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
1382 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f));
1432 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
1461 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f));
1510 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
1543 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f));