Lines Matching refs:fragNdx
151 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
153 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx);
159 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(f0, f1, 1.0f-f0, 1.0f-f1));
216 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
218 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx);
219 texCoords[fragNdx] = tcu::Vec2(coord.x(), coord.y());
226 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
227 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, colors[fragNdx]);
298 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
300 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx);
307 case tcu::CUBEFACE_NEGATIVE_X: texCoords[fragNdx] = tcu::Vec3(-1.0f, -y, +x); break;
308 case tcu::CUBEFACE_POSITIVE_X: texCoords[fragNdx] = tcu::Vec3(+1.0f, -y, -x); break;
309 case tcu::CUBEFACE_NEGATIVE_Y: texCoords[fragNdx] = tcu::Vec3( +x, -1.0f, -y); break;
310 case tcu::CUBEFACE_POSITIVE_Y: texCoords[fragNdx] = tcu::Vec3( +x, +1.0f, +y); break;
311 case tcu::CUBEFACE_NEGATIVE_Z: texCoords[fragNdx] = tcu::Vec3( -x, -y, -1.0f); break;
312 case tcu::CUBEFACE_POSITIVE_Z: texCoords[fragNdx] = tcu::Vec3( +x, -y, +1.0f); break;
322 for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
323 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, colors[fragNdx]);