Lines Matching defs:width
89 int width,
128 int width,
139 , m_width (width)
268 tcu::Surface renderedFrame (viewport.width, viewport.height);
273 int cellWidth = viewport.width / gridWidth;
277 if (viewport.width < defViewportWidth/2 || viewport.height < defViewportHeight/2)
317 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
350 tcu::Surface referenceFrame (viewport.width, viewport.height);
351 tcu::Surface errorMask (viewport.width, viewport.height);
369 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
551 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height)
557 bool partitionX = partition && width > minWidth && rnd.getBool();
562 int split = width/2 + rnd.getInt(-width/4, +width/4);
564 randomPartition(dst, rnd, x+split, y, width-split, height);
569 randomPartition(dst, rnd, x, y, width, split);
570 randomPartition(dst, rnd, x, y+split, width, height-split);
573 dst.push_back(IVec4(x, y, width, height));
576 static void computeGridLayout (vector<IVec4>& dst, int width, int height)
579 randomPartition(dst, rnd, 0, 0, width, height);
597 tcu::Surface renderedFrame (viewport.width, viewport.height);
600 if (viewport.width < defViewportWidth/2 || viewport.height < defViewportHeight/2)
619 computeGridLayout(gridLayout, viewport.width, viewport.height);
670 tcu::Surface referenceFrame (viewport.width, viewport.height);
671 tcu::Surface errorMask (viewport.width, viewport.height);
758 Texture2DGenMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int width, int height);
781 Texture2DGenMipmapCase::Texture2DGenMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int width, int height)
787 , m_width (width)
857 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
1121 int width;
1158 tex2DSizes[size].width, tex2DSizes[size].height));
1176 tex2DSizes[0].width, tex2DSizes[0].height));
1200 tex2DSizes[size].width, tex2DSizes[size].height));