Lines Matching defs:height

90 															 int						height);
129 int height)
140 , m_height (height)
268 tcu::Surface renderedFrame (viewport.width, viewport.height);
274 int cellHeight = viewport.height / gridHeight;
277 if (viewport.width < defViewportWidth/2 || viewport.height < defViewportHeight/2)
318 const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
350 tcu::Surface referenceFrame (viewport.width, viewport.height);
351 tcu::Surface errorMask (viewport.width, viewport.height);
370 const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
551 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height)
558 bool partitionY = partition && height > minHeight && !partitionX;
563 randomPartition(dst, rnd, x, y, split, height);
564 randomPartition(dst, rnd, x+split, y, width-split, height);
568 int split = height/2 + rnd.getInt(-height/4, +height/4);
570 randomPartition(dst, rnd, x, y+split, width, height-split);
573 dst.push_back(IVec4(x, y, width, height));
576 static void computeGridLayout (vector<IVec4>& dst, int width, int height)
579 randomPartition(dst, rnd, 0, 0, width, height);
597 tcu::Surface renderedFrame (viewport.width, viewport.height);
600 if (viewport.width < defViewportWidth/2 || viewport.height < defViewportHeight/2)
619 computeGridLayout(gridLayout, viewport.width, viewport.height);
670 tcu::Surface referenceFrame (viewport.width, viewport.height);
671 tcu::Surface errorMask (viewport.width, viewport.height);
758 Texture2DGenMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int width, int height);
781 Texture2DGenMipmapCase::Texture2DGenMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int width, int height)
788 , m_height (height)
857 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
1122 int height;
1158 tex2DSizes[size].width, tex2DSizes[size].height));
1176 tex2DSizes[0].width, tex2DSizes[0].height));
1200 tex2DSizes[size].width, tex2DSizes[size].height));