Lines Matching refs:coords
248 c.color.xyz() = c.coords.swizzle(0,1,2);
275 c.color.xyz() = c.coords.swizzle(0,1,2);
301 c.color.xyz() = c.coords.swizzle(3,2,1);
329 c.color.xyz() = c.coords.swizzle(1,2,0);
355 c.color.xyz() = c.coords.swizzle(2,1,0);
381 c.color.xyz() = c.coords.swizzle(2,1,0);
445 c.color.xyz() = c.coords.swizzle(2,0,3);
509 c.color.xyz() = c.coords.swizzle(2,0,3);
536 c.color.xyz() = c.coords.swizzle(0,1,2);
623 c.color.xyz() = c.coords.swizzle(0,1,2);
703 c.color.xyz() = c.coords.swizzle(0,1,2);
736 c.color.xyz() = c.coords.swizzle(0,1,2);
761 c.color.xyz() = c.coords.swizzle(3,2,1);
788 c.color.xyz() = c.coords.swizzle(3,2,1);
816 c.color.xyz() = c.coords.swizzle(3,2,1);
845 c.color.xyz() = c.coords.swizzle(0,2,3);
877 c.color.xyz() = c.coords.swizzle(0,2,3);
910 c.color.xyz() = c.coords.swizzle(0,2,3);
944 c.color.xyz() = c.coords.swizzle(2,1,0);
1019 c.color.xyz() = (c.coords.swizzle(0,1,2) + c.coords.swizzle(1,2,3)) * 0.5f;
1054 c.color.xyz() = c.coords.swizzle(2,1,0);
1130 c.color.xyz() = (c.coords.swizzle(0,1,2) + c.coords.swizzle(1,2,3)) * 0.5f;
1158 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f))
1160 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f))
1189 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f))
1191 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f))
1225 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f))
1227 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f))
1260 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f))
1262 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f))
1913 c.color.xyz() = c.texture2D(TEXTURE_BRICK, c.coords.swizzle(0,1) * 0.25f + 0.5f).swizzle(0,1,2);
1946 c.color.xyz() = c.texture2D(TEXTURE_BRICK, c.coords.swizzle(0,1) * 0.25f + 0.5f).swizzle(0,1,2);
1976 c.color.xyz() = c.texture2D(TEXTURE_BRICK, c.coords.swizzle(0,1) * 0.25f + 0.5f).swizzle(0,1,2);
2069 if (deFloatFloor(c.coords[1]+1.0f) == deFloatFloor(1.1f))
2111 if (deFloatFloor(c.coords[1]+1.0f) != deFloatFloor(1.1f))