Lines Matching defs:shaders
679 const char* shaders[] = {brokenShader, brokenShader};
680 glShaderSource(shader, 2, shaders, DE_NULL);
1143 GLuint shaders[2] = {0, 0};
1145 glGetAttachedShaders(program, DE_LENGTH_OF_ARRAY(shaders), &count, shaders);
1153 // shaders are the attached shaders?
1154 if (!((shaders[0] == shaderVert && shaders[1] == shaderFrag) ||
1155 (shaders[0] == shaderFrag && shaders[1] == shaderVert)))
1157 m_testCtx.getLog() << TestLog::Message << "// ERROR: Expected {" << shaderVert << ", " << shaderFrag << "}; got {" << shaders[0] << ", " << shaders[1] << "}" << TestLog::EndMessage;
1165 GLuint shaders[2] = {0, 0};
1168 glGetAttachedShaders(program, 0, &count, shaders);
1177 glGetAttachedShaders(program, 1, &count, shaders);