Lines Matching defs:name
319 BuiltinFuncGroup (const char* name_, const char* description_) : name(name_), description(description_) {}
322 const char* name;
1228 TestCaseGroup* outerGroup = new TestCaseGroup(m_context, outerGroupInfo.name, outerGroupInfo.description);
1231 // Only create new group if name differs from previous one.
1288 // \note Data type names will be added to description and name in a following loop.
1290 string name = precisionPrefix;
1326 // Write input type(s) to case description and name.
1333 if (inputNdx == 0 || isScalarType(prevV.valueType) != isScalarType(v.valueType)) // \note Only write input type to case name if different from previous input type (avoid overly long names).
1334 name += string("") + getDataTypeName(curInDataType) + "_";
1376 name += shaderTypeName;
1379 innerGroup->addChild(new ShaderOperatorCase(m_context, name.c_str(), desc.c_str(), isVertexCase, evalFunc, shaderOp.c_str(), shaderSpec));
1439 string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName;
1454 selectionGroup->addChild(new ShaderOperatorCase(m_context, name.c_str(), "", isVertexCase, evalFunc, "res = in0 ? in1 : in2;", shaderSpec));
1502 string name = string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName;
1522 group->addChild(new ShaderOperatorCase(m_context, name.c_str(), "", isVertexCase, s_sequenceCases[caseNdx].evalFunc, expression.c_str(), shaderSpec));
1537 Case(Context& context, const char* name, const char* description, const char* fragShaderSource)
1538 : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, false, &evalFunc)