Lines Matching defs:m_in0
752 ShaderInput m_in0;
759 , m_in0 (in0)
775 bool isInDynMat0 = isDataTypeMatrix(m_in0.dataType) && m_in0.inputType == INPUTTYPE_DYNAMIC;
780 Precision resultPrec = m_in0.precision;
791 if (isDataTypeMatrix(m_in0.dataType) && isDataTypeMatrix(m_in1.dataType))
793 DE_ASSERT(m_in0.dataType == m_in1.dataType);
794 resultType = m_in0.dataType;
799 resultType = m_in0.dataType;
803 int matNdx = isDataTypeMatrix(m_in0.dataType) ? 0 : 1;
804 DataType matrixType = matNdx == 0 ? m_in0.dataType : m_in1.dataType;
805 DataType otherType = matNdx == 0 ? m_in1.dataType : m_in0.dataType;
826 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0;
1053 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0;