Lines Matching defs:arr

215 			float arr[4];
216 arr[0] = constCoords.x();
217 arr[1] = constCoords.x() * 0.5f;
218 arr[2] = constCoords.x() * 0.25f;
219 arr[3] = constCoords.x() * 0.125f;
220 gl.uniform1fv(arrLoc, 4, &arr[0]);
224 Vec2 arr[4];
225 arr[0] = constCoords.swizzle(0,1);
226 arr[1] = constCoords.swizzle(0,1) * 0.5f;
227 arr[2] = constCoords.swizzle(0,1) * 0.25f;
228 arr[3] = constCoords.swizzle(0,1) * 0.125f;
229 gl.uniform2fv(arrLoc, 4, arr[0].getPtr());
233 Vec3 arr[4];
234 arr[0] = constCoords.swizzle(0,1,2);
235 arr[1] = constCoords.swizzle(0,1,2) * 0.5f;
236 arr[2] = constCoords.swizzle(0,1,2) * 0.25f;
237 arr[3] = constCoords.swizzle(0,1,2) * 0.125f;
238 gl.uniform3fv(arrLoc, 4, arr[0].getPtr());
242 Vec4 arr[4];
243 arr[0] = constCoords.swizzle(0,1,2,3);
244 arr[1] = constCoords.swizzle(0,1,2,3) * 0.5f;
245 arr[2] = constCoords.swizzle(0,1,2,3) * 0.25f;
246 arr[3] = constCoords.swizzle(0,1,2,3) * 0.125f;
247 gl.uniform4fv(arrLoc, 4, arr[0].getPtr());
532 op << " ${PRECISION} ${VAR_TYPE} arr[${ARRAY_LEN}];\n";
535 op << " arr[0] = ${VAR_TYPE}(coords);\n";
536 op << " arr[1] = ${VAR_TYPE}(coords) * 0.5;\n";
537 op << " arr[2] = ${VAR_TYPE}(coords) * 0.25;\n";
538 op << " arr[3] = ${VAR_TYPE}(coords) * 0.125;\n";
554 op << " arr[0] = ${VAR_TYPE}(" << constructor_args << ");\n";
555 op << " arr[1] = ${VAR_TYPE}(" << constructor_args << ") * 0.5;\n";
556 op << " arr[2] = ${VAR_TYPE}(" << constructor_args << ") * 0.25;\n";
557 op << " arr[3] = ${VAR_TYPE}(" << constructor_args << ") * 0.125;\n";
562 op << " arr[i++] = ${VAR_TYPE}(" << i << ".0);\n";
566 op << " arr[ui_zero] = ${VAR_TYPE}(coords);\n";
567 op << " arr[ui_one] = ${VAR_TYPE}(coords) * 0.5;\n";
568 op << " arr[ui_two] = ${VAR_TYPE}(coords) * 0.25;\n";
569 op << " arr[ui_three] = ${VAR_TYPE}(coords) * 0.125;\n";
575 op << " arr[i] = ${VAR_TYPE}(coords);\n";
584 op << " arr[i] = ${VAR_TYPE}(coords);\n";
593 op << " res += arr[0];\n";
594 op << " res += arr[1];\n";
595 op << " res += arr[2];\n";
596 op << " res += arr[3];\n";
600 op << " res += arr[ui_zero];\n";
601 op << " res += arr[ui_one];\n";
602 op << " res += arr[ui_two];\n";
603 op << " res += arr[ui_three];\n";
608 op << " res += arr[i];\n";
614 op << " res += arr[i];\n";