Lines Matching refs:ShaderBuiltinConstantCase
60 class ShaderBuiltinConstantCase : public gls::ShaderRenderCase
63 ShaderBuiltinConstantCase (Context& context, const char* name, const char* desc, const char* varName, deUint32 paramName, bool isVertexCase);
64 ~ShaderBuiltinConstantCase (void);
74 ShaderBuiltinConstantCase::ShaderBuiltinConstantCase (Context& context, const char* name, const char* desc, const char* varName, deUint32 paramName, bool isVertexCase)
81 ShaderBuiltinConstantCase::~ShaderBuiltinConstantCase (void)
85 int ShaderBuiltinConstantCase::getRefValue (void)
103 void ShaderBuiltinConstantCase::init (void)
720 addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_vertex").c_str(), varName, varName, paramName, true));
721 addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_fragment").c_str(), varName, varName, paramName, false));