Lines Matching refs:projected

1815 				// line interpolation weights are otherwise correct, but they are projected onto major axis
1817 << "Interpolation was calculated using coordinates projected onto major axis. "
1820 m_result.addResult(QP_TEST_RESULT_QUALITY_WARNING, "Interpolation was calculated using projected coordinateds");
1996 fillRules->addChild(new FillRuleCase(m_context, "projected", "Verify fill rules", FillRuleCase::FILLRULECASE_PROJECTED));
2068 // .projected
2070 tcu::TestCaseGroup* const projected = new tcu::TestCaseGroup(m_testCtx, "projected", "Projective interpolation");
2072 interpolation->addChild(projected);
2074 projected->addChild(new TriangleInterpolationTest (m_context, "triangles", "Verify triangle interpolation", GL_TRIANGLES, INTERPOLATIONFLAGS_PROJECTED));
2075 projected->addChild(new TriangleInterpolationTest (m_context, "triangle_strip", "Verify triangle strip interpolation", GL_TRIANGLE_STRIP, INTERPOLATIONFLAGS_PROJECTED));
2076 projected->addChild(new TriangleInterpolationTest (m_context, "triangle_fan", "Verify triangle fan interpolation", GL_TRIANGLE_FAN, INTERPOLATIONFLAGS_PROJECTED));
2077 projected->addChild(new LineInterpolationTest (m_context, "lines", "Verify line interpolation", GL_LINES, INTERPOLATIONFLAGS_PROJECTED, 1.0f));
2078 projected->addChild(new LineInterpolationTest (m_context, "line_strip", "Verify line strip interpolation", GL_LINE_STRIP, INTERPOLATIONFLAGS_PROJECTED, 1.0f));
2079 projected->addChild(new LineInterpolationTest (m_context, "line_loop", "Verify line loop interpolation", GL_LINE_LOOP, INTERPOLATIONFLAGS_PROJECTED, 1.0f));
2080 projected->addChild(new LineInterpolationTest (m_context, "lines_wide", "Verify wide line interpolation", GL_LINES, INTERPOLATIONFLAGS_PROJECTED, 5.0f));
2081 projected->addChild(new LineInterpolationTest (m_context, "line_strip_wide", "Verify wide line strip interpolation", GL_LINE_STRIP, INTERPOLATIONFLAGS_PROJECTED, 5.0f));
2082 projected->addChild(new LineInterpolationTest (m_context, "line_loop_wide", "Verify wide line loop interpolation", GL_LINE_LOOP, INTERPOLATIONFLAGS_PROJECTED, 5.0f));