Lines Matching refs:positionLoc
368 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
387 gl.enableVertexAttribArray (positionLoc);
388 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
408 gl.disableVertexAttribArray (positionLoc);
498 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
515 gl.enableVertexAttribArray (positionLoc);
532 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
562 gl.disableVertexAttribArray (positionLoc);
618 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
635 gl.enableVertexAttribArray (positionLoc);
642 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
659 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
674 gl.disableVertexAttribArray (positionLoc);
770 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
786 gl.enableVertexAttribArray (positionLoc);
792 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
811 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
828 gl.disableVertexAttribArray (positionLoc);
883 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
899 gl.enableVertexAttribArray (positionLoc);
905 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
924 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
941 gl.disableVertexAttribArray (positionLoc);
1000 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
1016 gl.enableVertexAttribArray (positionLoc);
1021 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
1038 gl.disableVertexAttribArray (positionLoc);
1122 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
1137 gl.enableVertexAttribArray (positionLoc);
1149 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[0]);
1165 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[1]);
1175 gl.disableVertexAttribArray (positionLoc);