Lines Matching defs:program

367 		const glu::ShaderProgram	program		(m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
368 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
369 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
371 if (!program.isOk())
373 log << program;
381 gl.useProgram (program.getProgram());
423 PositionColorShader program;
442 rr::Program(program.getVertexShader(), program.getFragmentShader()),
497 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
498 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
499 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
502 if (!program.isOk())
504 log << program;
512 gl.useProgram (program.getProgram());
617 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
618 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
619 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
621 if (!program.isOk())
623 log << program;
632 gl.useProgram (program.getProgram());
689 PositionColorShader program;
708 rr::Program(program.getVertexShader(), program.getFragmentShader()),
720 rr::Program(program.getVertexShader(), program.getFragmentShader()),
769 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
770 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
771 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
773 if (!program.isOk())
775 log << program;
783 gl.useProgram (program.getProgram());
882 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
883 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
884 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
886 if (!program.isOk())
888 log << program;
896 gl.useProgram (program.getProgram());
999 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
1000 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
1001 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
1003 if (!program.isOk())
1005 log << program;
1013 gl.useProgram (program.getProgram());
1121 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
1122 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
1123 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
1125 if (!program.isOk())
1127 log << program;
1134 gl.useProgram (program.getProgram());