Lines Matching refs:blockPixelSize
2022 const tcu::IVec3 blockPixelSize = tcu::getBlockPixelSize(format);
2031 glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, blockSize, DE_NULL);
2072 const tcu::IVec3 blockPixelSize = tcu::getBlockPixelSize(format);
2081 glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, blockSize, DE_NULL);
2123 const tcu::IVec3 blockPixelSize = tcu::getBlockPixelSize(format);
2132 glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, blockSize, DE_NULL);
2194 const tcu::IVec3 blockPixelSize = tcu::getBlockPixelSize(format);
2203 glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, blockSize, DE_NULL);
2246 const tcu::IVec3 blockPixelSize = tcu::getBlockPixelSize(format);
2255 glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, blockSize, DE_NULL);
2322 const tcu::IVec3 blockPixelSize = tcu::getBlockPixelSize(format);
2331 glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, blockSize, DE_NULL);
2381 const tcu::IVec3 blockPixelSize = tcu::getBlockPixelSize(format);
2390 glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, blockSize, DE_NULL);
2441 const tcu::IVec3 blockPixelSize = tcu::getBlockPixelSize(format);
2450 glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, blockSize, DE_NULL);
2500 const tcu::IVec3 blockPixelSize = tcu::getBlockPixelSize(format);
2509 glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, blockSize, DE_NULL);
2514 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, blockPixelSize.x(), blockPixelSize.y(), glFormat, -1, &data[0]);
2517 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, blockPixelSize.x(), blockPixelSize.y(), glFormat, blockSize / 2, &data[0]);
2520 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, blockPixelSize.x(), blockPixelSize.y(), glFormat, blockSize * 2, &data[0]);
2523 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, blockPixelSize.x(), blockPixelSize.y() * 2, glFormat, blockSize, &data[0]);
2526 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, blockPixelSize.x() * 2, blockPixelSize.y(), glFormat, blockSize, &data[0]);