Lines Matching refs:GL_UNSIGNED_BYTE

986 			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1000 FOR_CUBE_FACES(faceGL, glTexImage2D(faceGL, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL););
1024 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1039 FOR_CUBE_FACES(faceGL, glTexImage2D(faceGL, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL););
1064 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1082 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1100 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1122 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1124 glTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1125 glTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1126 glTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1127 glTexImage2D (GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1128 glTexImage2D (GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1129 glTexImage2D (GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1209 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 257, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1212 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 257, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1215 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 257, 257, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1246 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1247 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1248 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1249 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1250 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1251 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1297 glTexImage2D(0, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1304 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0);
1318 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1320 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1322 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1324 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1326 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1328 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1335 glTexImage2D(GL_TEXTURE_2D, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1342 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1344 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1346 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1348 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1350 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1352 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1360 glTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1368 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxTextureSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1370 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxTextureSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1372 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxTextureSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1374 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxTextureSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1376 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxTextureSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1378 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxTextureSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1385 glTexImage2D(GL_TEXTURE_2D, 0, 0, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1392 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1394 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1396 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1403 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1405 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1407 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1414 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1416 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1418 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1425 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1427 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1429 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1436 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1438 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1440 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1447 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1449 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1451 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1458 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1460 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1462 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1470 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, maxTextureSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1472 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1474 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, maxTextureSize, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1482 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, maxTextureSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1484 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1486 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, maxTextureSize, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1494 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, maxTextureSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1496 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1498 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, maxTextureSize, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1506 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, maxTextureSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1508 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1510 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, maxTextureSize, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1518 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, maxTextureSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1520 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1522 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, maxTextureSize, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1530 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, maxTextureSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1532 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1534 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, maxTextureSize, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1542 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, maxTextureSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1544 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1546 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, maxTextureSize, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1553 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
1555 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0);
1562 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1581 glTexSubImage2D(0, 0, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1590 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1593 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, GL_UNSIGNED_BYTE, 0);
1604 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1618 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1621 glTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1632 FOR_CUBE_FACES(faceGL, glTexImage2D(faceGL, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL););
1635 glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1637 glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1639 glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1641 glTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1643 glTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1645 glTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1656 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1660 glTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1671 FOR_CUBE_FACES(faceGL, glTexImage2D(faceGL, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL););
1675 glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxTextureSize, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1677 glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxTextureSize, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1679 glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxTextureSize, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1681 glTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxTextureSize, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1683 glTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxTextureSize, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1685 glTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxTextureSize, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1696 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1699 glTexSubImage2D(GL_TEXTURE_2D, 0, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1701 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, -1, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1703 glTexSubImage2D(GL_TEXTURE_2D, 0, -1, -1, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1714 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1717 glTexSubImage2D(GL_TEXTURE_2D, 0, 8, 4, 10, 10, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1719 glTexSubImage2D(GL_TEXTURE_2D, 0, 4, 8, 10, 10, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1721 glTexSubImage2D(GL_TEXTURE_2D, 0, 8, 8, 10, 10, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1732 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1735 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1737 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1739 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1750 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);