Lines Matching full:params
87 GLboolean params[1] = { GL_FALSE };
88 glGetBooleanv(-1, ¶ms[0]);
95 GLfloat params[1] = { 0.0f };
96 glGetFloatv(-1, ¶ms[0]);
103 GLint params[1] = { 0 };
104 glGetIntegerv(-1, ¶ms[0]);
270 GLint params[1] = { -1 };
273 glGetProgramiv(program, -1, ¶ms[0]);
278 glGetProgramiv(-1, GL_LINK_STATUS, ¶ms[0]);
283 glGetProgramiv(shader, GL_LINK_STATUS, ¶ms[0]);
320 GLfloat params[1] = { 0.0f };
323 glGetTexParameterfv (-1, GL_TEXTURE_MAG_FILTER, ¶ms[0]);
325 glGetTexParameterfv (GL_TEXTURE_2D, -1, ¶ms[0]);
327 glGetTexParameterfv (-1, -1, ¶ms[0]);
333 GLint params[1] = { -1 };
336 glGetTexParameteriv (-1, GL_TEXTURE_MAG_FILTER, ¶ms[0]);
338 glGetTexParameteriv (GL_TEXTURE_2D, -1, ¶ms[0]);
340 glGetTexParameteriv (-1, -1, ¶ms[0]);
356 GLfloat params[4];
358 deMemset(¶ms[0], 0, sizeof(params));
361 glGetUniformfv (-1, vUnif, ¶ms[0]);
366 glGetUniformfv (shader, vUnif, ¶ms[0]);
371 glGetUniformfv (programEmpty, vUnif, ¶ms[0]);
376 glGetUniformfv (program.getProgram(), de::max(vUnif, fUnif)+1, ¶ms[0]);
395 GLint params[4];
397 deMemset(¶ms[0], 0, sizeof(params));
400 glGetUniformiv (-1, vUnif, ¶ms[0]);
405 glGetUniformiv (shader, vUnif, ¶ms[0]);
410 glGetUniformiv (programEmpty, vUnif, ¶ms[0]);
415 glGetUniformiv (program.getProgram(), de::max(vUnif, fUnif)+1, ¶ms[0]);
424 GLfloat params[1];
426 deMemset(¶ms[0], 0, sizeof(params));
429 glGetVertexAttribfv(0, -1, ¶ms[0]);
436 glGetVertexAttribfv(maxVertexAttribs, GL_VERTEX_ATTRIB_ARRAY_ENABLED, ¶ms[0]);
442 GLint params[1];
444 deMemset(¶ms[0], 0, sizeof(params));
447 glGetVertexAttribiv(0, -1, ¶ms[0]);
454 glGetVertexAttribiv(maxVertexAttribs, GL_VERTEX_ATTRIB_ARRAY_ENABLED, ¶ms[0]);
479 GLint params[1];
484 deMemset(¶ms[0], 0, sizeof(params));
487 glGetBufferParameteriv(-1, GL_BUFFER_SIZE, ¶ms[0]);
489 glGetBufferParameteriv(GL_ARRAY_BUFFER , -1, ¶ms[0]);
491 glGetBufferParameteriv(-1, -1, ¶ms[0]);
497 glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, ¶ms[0]);
513 GLint params[1] = { -1 };
519 glGetFramebufferAttachmentParameteriv(-1, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, ¶ms[0]);
526 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]); // TYPE is GL_NONE
528 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, ¶ms[0]); // TYPE is GL_NONE
533 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]);
546 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, ¶ms[0]);
548 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, ¶ms[0]);
550 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]);
560 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, ¶ms[0]);
571 GLint params[1];
576 deMemset(¶ms[0], 0, sizeof(params));
579 glGetRenderbufferParameteriv(-1, GL_RENDERBUFFER_WIDTH, ¶ms[0]);
584 glGetRenderbufferParameteriv(GL_RENDERBUFFER, -1, ¶ms[0]);
590 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, ¶ms[0]);