Lines Matching refs:quadNdx
692 for (int quadNdx = 0; quadNdx < 8; quadNdx++)
694 Vec2 center = (2.0f-quadDiagLen) * Vec2((float)(quadNdx%3), (float)(quadNdx/3)) / 2.0f - 0.5f*(2.0f-quadDiagLen);
696 renderTriangle(corners[(0+quadNdx) % 4] + center,
697 corners[(1+quadNdx) % 4] + center,
698 corners[(2+quadNdx) % 4] + center,
701 if (quadNdx >= 4)
703 renderTriangle(corners[(3+quadNdx) % 4] + center,
704 corners[(2+quadNdx) % 4] + center,
705 corners[(0+quadNdx) % 4] + center,
710 renderTriangle(corners[(0+quadNdx) % 4] + center,
711 corners[(2+quadNdx) % 4] + center,
712 corners[(3+quadNdx) % 4] + center,