Lines Matching refs:GLU_CHECK_CALL
84 GLU_CHECK_CALL(glGetIntegerv(name, &result));
243 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc));
244 GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]));
246 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrColorLoc));
247 GLU_CHECK_CALL(glVertexAttribPointer(m_attrColorLoc, 4, GL_FLOAT, false, 0, &vertexColors[0]));
249 GLU_CHECK_CALL(glUseProgram(m_program->getProgram()));
250 GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, 3));
295 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc));
296 GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]));
298 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrColorLoc));
299 GLU_CHECK_CALL(glVertexAttribPointer(m_attrColorLoc, 4, GL_FLOAT, false, 0, &vertexColors[0]));
301 GLU_CHECK_CALL(glUseProgram(m_program->getProgram()));
302 GLU_CHECK_CALL(glDrawArrays(GL_LINES, 0, 2));
310 GLU_CHECK_CALL(glViewport(m_viewportX, m_viewportY, m_viewportSize, m_viewportSize));
350 GLU_CHECK_CALL(m_attrPositionLoc = glGetAttribLocation(m_program->getProgram(), "a_position"));
351 GLU_CHECK_CALL(m_attrColorLoc = glGetAttribLocation(m_program->getProgram(), "a_color"));
427 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
428 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
627 GLU_CHECK_CALL(glEnable(GL_BLEND));
628 GLU_CHECK_CALL(glBlendEquation(GL_FUNC_ADD));
629 GLU_CHECK_CALL(glBlendFunc(GL_ONE, GL_ONE));
642 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
643 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
909 GLU_CHECK_CALL(glEnable(GL_DEPTH_TEST));
910 GLU_CHECK_CALL(glDepthFunc(GL_LESS));
918 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 0.0f));
919 GLU_CHECK_CALL(glClearDepthf(1.0f));
920 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
980 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
981 GLU_CHECK_CALL(glClearStencil(0));
982 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT));
983 GLU_CHECK_CALL(glEnable(GL_STENCIL_TEST));
984 GLU_CHECK_CALL(glStencilFunc(GL_ALWAYS, 1, 1));
985 GLU_CHECK_CALL(glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE));
1008 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1009 GLU_CHECK_CALL(glStencilFunc(GL_EQUAL, 1, 1));
1010 GLU_CHECK_CALL(glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP));
1117 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE));
1124 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE));
1140 GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE));
1141 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
1142 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1146 GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE));
1172 GLU_CHECK_CALL(glSampleCoverage(coverageValue, isInverted ? GL_TRUE : GL_FALSE));
1293 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
1294 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1298 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE));
1299 GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE));
1306 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE));
1337 GLU_CHECK_CALL(glSampleCoverage(m_isInvertedSampleCoverageCase ? 1.0f - value : value, m_isInvertedSampleCoverageCase ? GL_TRUE : GL_FALSE));
1407 GLU_CHECK_CALL(glSampleCoverage((float)i / (float)(numTriangles-1), invertSampleCoverage ? GL_TRUE : GL_FALSE));
1430 GLU_CHECK_CALL(glEnable(GL_BLEND));
1431 GLU_CHECK_CALL(glBlendEquation(GL_FUNC_ADD));
1432 GLU_CHECK_CALL(glBlendFunc(GL_ONE, GL_ONE));
1436 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 0.0f));
1437 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1445 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1446 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE));