Lines Matching defs:quadDiagLen
655 const float quadDiagLen = 2.0f / 3.0f * 0.9f; // \note Fit 3 quads in both x and y directions.
680 0.5f * quadDiagLen * Vec2( angleCos, angleSin),
681 0.5f * quadDiagLen * Vec2(-angleSin, angleCos),
682 0.5f * quadDiagLen * Vec2(-angleCos, -angleSin),
683 0.5f * quadDiagLen * Vec2( angleSin, -angleCos)
694 Vec2 center = (2.0f-quadDiagLen) * Vec2((float)(quadNdx%3), (float)(quadNdx/3)) / 2.0f - 0.5f*(2.0f-quadDiagLen);
719 float unicolorRegionScale = 1.0f - 6.0f*2.0f / (float)m_viewportSize / quadDiagLen;
752 float quadDiagLen = 2.5f / de::max(angleCos, angleSin);
756 0.5f * quadDiagLen * Vec2( angleCos, angleSin),
757 0.5f * quadDiagLen * Vec2(-angleSin, angleCos),
758 0.5f * quadDiagLen * Vec2(-angleCos, -angleSin),
759 0.5f * quadDiagLen * Vec2( angleSin, -angleCos)
782 float unicolorRegionScale = 1.0f - 6.0f*2.0f / (float)m_viewportSize / quadDiagLen;