Lines Matching refs:stencilBits

78 	virtual void		verifyStencilMaskInitial			(tcu::TestContext& testCtx, GLenum name, int stencilBits)																																= DE_NULL;
113 void verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits);
303 void GetBooleanVerifier::verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits)
305 // if stencilBits == 0, the mask is allowed to be either GL_TRUE or GL_FALSE
315 if (stencilBits > 0 && state != GL_TRUE)
336 void verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits);
471 void GetIntegerVerifier::verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits)
481 const GLint reference = (1 << stencilBits) - 1;
483 if ((state & reference) != reference) // the least significant stencilBits bits should be on
504 void verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits);
642 void GetFloatVerifier::verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits)
646 const GLint reference = (1 << stencilBits) - 1;
983 const int stencilBits = m_context.getRenderTarget().getStencilBits();
985 for (int stencilBit = 0; stencilBit < stencilBits; ++stencilBit)
1024 const int stencilBits = m_context.getRenderTarget().getStencilBits();
1026 for (int stencilBit = 0; stencilBit < stencilBits; ++stencilBit)
1221 const int stencilBits = m_context.getRenderTarget().getStencilBits();
1223 m_verifier->verifyStencilMaskInitial(m_testCtx, m_testTargetName, stencilBits);
1226 for (int stencilBit = 0; stencilBit < stencilBits; ++stencilBit)
1255 const int stencilBits = m_context.getRenderTarget().getStencilBits();
1257 m_verifier->verifyStencilMaskInitial(m_testCtx, m_testTargetName, stencilBits);
1260 for (int stencilBit = 0; stencilBit < stencilBits; ++stencilBit)
1289 const int stencilBits = m_context.getRenderTarget().getStencilBits();
1291 for (int stencilBit = 0; stencilBit < stencilBits; ++stencilBit)
1320 const int stencilBits = m_context.getRenderTarget().getStencilBits();
1322 for (int stencilBit = 0; stencilBit < stencilBits; ++stencilBit)
1761 const int stencilBits = m_context.getRenderTarget().getStencilBits();
1763 for (int stencilBit = 0; stencilBit < stencilBits; ++stencilBit)