Lines Matching refs:GL_ALWAYS
785 const GLenum depthFunctions[] = {GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GREATER, GL_GEQUAL, GL_NOTEQUAL};
989 glStencilFunc(GL_ALWAYS, ref, 0); // mask should not affect the REF
995 glStencilFunc(GL_ALWAYS, ref, ref);
1030 glStencilFuncSeparate(m_stencilFuncTargetFace, GL_ALWAYS, ref, 0);
1036 glStencilFuncSeparate(m_stencilFuncTargetFace, GL_ALWAYS, ref, ref);
1155 m_verifier->verifyInteger(m_testCtx, GL_STENCIL_FUNC, GL_ALWAYS);
1158 const GLenum stencilfuncValues[] = {GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_NOTEQUAL};
1189 m_verifier->verifyInteger(m_testCtx, m_stencilFuncName, GL_ALWAYS);
1192 const GLenum stencilfuncValues[] = {GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_NOTEQUAL};
1230 glStencilFunc(GL_ALWAYS, 0, mask);
1264 glStencilFuncSeparate(m_stencilFuncTargetFace, GL_ALWAYS, 0, mask);