Lines Matching defs:mask
305 // if stencilBits == 0, the mask is allowed to be either GL_TRUE or GL_FALSE
485 testCtx.getLog() << TestLog::Message << "// ERROR: expected minimum mask of " << reference << "; got " << state << TestLog::EndMessage;
487 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid mask value");
644 // checking the mask bits with float doesn't make much sense because of conversion errors
989 glStencilFunc(GL_ALWAYS, ref, 0); // mask should not affect the REF
1228 const int mask = 1 << stencilBit;
1230 glStencilFunc(GL_ALWAYS, 0, mask);
1233 m_verifier->verifyInteger(m_testCtx, m_testTargetName, mask);
1262 const int mask = 1 << stencilBit;
1264 glStencilFuncSeparate(m_stencilFuncTargetFace, GL_ALWAYS, 0, mask);
1267 m_verifier->verifyInteger(m_testCtx, m_testTargetName, mask);
1293 const int mask = 1 << stencilBit;
1295 glStencilMask(mask);
1298 m_verifier->verifyInteger(m_testCtx, m_testTargetName, mask);
1324 const int mask = 1 << stencilBit;
1326 glStencilMaskSeparate(m_stencilTargetFace, mask);
1329 m_verifier->verifyInteger(m_testCtx, m_testTargetName, mask);