Lines Matching defs:m_context
372 sglr::Context& m_context;
411 , m_context (context)
478 m_context.deleteFramebuffers(1, &m_framebuffer);
486 m_context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
487 GLenum status = m_context.checkFramebufferStatus(GL_FRAMEBUFFER);
488 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0);
496 m_context.genRenderbuffers(1, &name);
497 m_context.bindRenderbuffer(GL_RENDERBUFFER, name);
498 m_context.renderbufferStorage(GL_RENDERBUFFER, format, width, height);
504 m_context.deleteTextures(1, &name);
506 m_context.deleteRenderbuffers(1, &name);
561 glu::RenderContext& renderCtx = m_context.getRenderContext();
562 const tcu::RenderTarget& renderTarget = m_context.getRenderTarget();
2168 deqp::gles2::TestCaseGroup* colorGroup = new deqp::gles2::TestCaseGroup(m_context, "color", "Color buffer tests");
2175 deqp::gles2::TestCaseGroup* depthGroup = new deqp::gles2::TestCaseGroup(m_context, "depth", "Depth bufer tests");
2180 deqp::gles2::TestCaseGroup* stencilGroup = new deqp::gles2::TestCaseGroup(m_context, "stencil", "Stencil buffer tests");
2194 deqp::gles2::TestCaseGroup* texSubImageGroup = new deqp::gles2::TestCaseGroup(m_context, "texsubimage", "TexSubImage interop with FBO colorbuffer texture");
2203 repeatedClearGroup->addChild(new FboCases::RepeatedClearCase(m_context, GL_RGB));
2204 repeatedClearGroup->addChild(new FboCases::RepeatedClearCase(m_context, GL_RGBA));