Lines Matching defs:depth
1139 bool depth = getConfig().depthbufferType != GL_NONE;
1153 // Render intersecting quads - increment stencil on depth pass
1166 // Draw quad with stencil test (stencil == 1 or 2 depending on depth) - decrement on stencil failure
1168 ctx.stencilFunc(GL_EQUAL, depth ? 2 : 1, 0xffu);
1173 // Draw metaballs with stencil test where stencil > 1 or 2 depending on depth buffer
1175 ctx.stencilFunc(GL_GREATER, depth ? 1 : 2, 0xffu);
1214 // bool depth = getConfig().depthbufferFormat != GL_NONE;
1253 // Clear depth and stencil in fbo B
1256 // Render quads to fbo 1, with depth 0.0
1280 // Render small quad that is only visible if depth buffer is not shared with fbo A - or there is no depth bits
1479 // Bind depth buffer from fbo A to fbo B
1489 // Enable depth test.
1712 bool depth = getConfig().depthbufferType != GL_NONE;
1765 if (depth)
2175 deqp::gles2::TestCaseGroup* depthGroup = new deqp::gles2::TestCaseGroup(m_context, "depth", "Depth bufer tests");