Lines Matching defs:state
96 const GLboolean state = glIsEnabled(name);
99 if (state != expectedGLState)
144 StateQueryMemoryWriteGuard<GLboolean> state;
145 glGetBooleanv(name, &state);
147 if (!state.verifyValidity(testCtx))
152 if (state != expectedGLState)
198 StateQueryMemoryWriteGuard<GLboolean> state;
199 glGetBooleanv(name, &state);
201 state.verifyValidity(testCtx);
225 StateQueryMemoryWriteGuard<GLint> state;
226 glGetIntegerv(name, &state);
228 if (!state.verifyValidity(testCtx))
233 if (state != expectedGLState)
279 StateQueryMemoryWriteGuard<GLint> state;
280 glGetIntegerv(name, &state);
282 state.verifyValidity(testCtx);
305 StateQueryMemoryWriteGuard<GLfloat> state;
306 glGetFloatv(name, &state);
308 if (!state.verifyValidity(testCtx))
313 if (state != expectedGLState)
315 testCtx.getLog() << TestLog::Message << "// ERROR: expected " << expectedGLState << "; got " << state << TestLog::EndMessage;
359 StateQueryMemoryWriteGuard<GLfloat> state;
360 glGetFloatv(name, &state);
362 state.verifyValidity(testCtx);