Lines Matching refs:bottomLeft
119 IVec2 bottomLeft;
125 : bottomLeft (bottomLeft_)
254 const float x1 = windowToDeviceCoordinates(coloredRect.bottomLeft.x(), width);
255 const float y1 = windowToDeviceCoordinates(coloredRect.bottomLeft.y(), height);
305 m_gl.scissor(coloredRect.bottomLeft.x(), coloredRect.bottomLeft.y(),
306 coloredRect.topRight.x()-coloredRect.bottomLeft.x(), coloredRect.topRight.y()-coloredRect.bottomLeft.y());
338 if (coloredRect.bottomLeft.x() == coloredRect.topRight.x() || coloredRect.bottomLeft.y() == coloredRect.topRight.y())
342 tcu::clear(tcu::getSubregion(target->getAccess(), coloredRect.bottomLeft.x(), coloredRect.bottomLeft.y(),
343 coloredRect.topRight.x()-coloredRect.bottomLeft.x(), coloredRect.topRight.y()-coloredRect.bottomLeft.y()), color);
482 damageRegion.push_back(rect.bottomLeft.x() - marginLeft);
483 damageRegion.push_back(rect.bottomLeft.y() - marginBottom);
484 damageRegion.push_back(rect.topRight.x() - rect.bottomLeft.x() + marginLeft + marginRight);
485 damageRegion.push_back(rect.topRight.y() - rect.bottomLeft.y() + marginBottom + marginTop);