Lines Matching refs:GLU_CHECK_GLW_CALL
240 GLU_CHECK_GLW_CALL(gl, bindTexture(target, texture));
246 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
259 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
260 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
261 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
262 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
264 GLU_CHECK_GLW_CALL(gl, texImage2D(imgTarget, 0, m_internalFormat, IMAGE_WIDTH, IMAGE_HEIGHT,
267 GLU_CHECK_GLW_CALL(gl, bindTexture(target, 0));
318 GLU_CHECK_GLW_CALL(gl, texImage2D(faces[faceNdx], 0, m_internalFormat, IMAGE_WIDTH, IMAGE_HEIGHT, 0, m_format, m_type, DE_NULL));
366 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
368 GLU_CHECK_GLW_CALL(gl, clearStencil(0));
369 GLU_CHECK_GLW_CALL(gl, clear(GL_STENCIL_BUFFER_BIT));
373 GLU_CHECK_GLW_CALL(gl, enable(GL_SCISSOR_TEST));
383 GLU_CHECK_GLW_CALL(gl, scissor(0, 0, size.x(), size.y()));
384 GLU_CHECK_GLW_CALL(gl, clearStencil(stencil));
385 GLU_CHECK_GLW_CALL(gl, clear(GL_STENCIL_BUFFER_BIT));
390 GLU_CHECK_GLW_CALL(gl, disable(GL_SCISSOR_TEST));
391 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
399 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
402 GLU_CHECK_GLW_CALL(gl, clearDepthf(0.0f));
403 GLU_CHECK_GLW_CALL(gl, clear(GL_DEPTH_BUFFER_BIT));
407 GLU_CHECK_GLW_CALL(gl, enable(GL_SCISSOR_TEST));
417 GLU_CHECK_GLW_CALL(gl, scissor(0, 0, size.x(), size.y()));
418 GLU_CHECK_GLW_CALL(gl, clearDepthf(depth));
419 GLU_CHECK_GLW_CALL(gl, clear(GL_DEPTH_BUFFER_BIT));
424 GLU_CHECK_GLW_CALL(gl, disable(GL_SCISSOR_TEST));
425 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
442 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
444 GLU_CHECK_GLW_CALL(gl, clearColor(1.0f, 1.0f, 0.0f, 1.0f));
445 GLU_CHECK_GLW_CALL(gl, clear(GL_COLOR_BUFFER_BIT));
449 GLU_CHECK_GLW_CALL(gl, enable(GL_SCISSOR_TEST));
458 GLU_CHECK_GLW_CALL(gl, scissor(0, 0, size.x(), size.y()));
459 GLU_CHECK_GLW_CALL(gl, clearColor(colorValues[ndx].x(), colorValues[ndx].y(), colorValues[ndx].z(), colorValues[ndx].w()));
460 GLU_CHECK_GLW_CALL(gl, clear(GL_COLOR_BUFFER_BIT));
465 GLU_CHECK_GLW_CALL(gl, disable(GL_SCISSOR_TEST));
466 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,