Lines Matching refs:operations
2215 // Add random operations
2278 std::vector<OperationId> operations;
2281 operations.push_back(THREADOPERATIONID_CREATE_BUFFER);
2284 operations.push_back(THREADOPERATIONID_CREATE_TEXTURE);
2287 operations.push_back(THREADOPERATIONID_CREATE_VERTEX_SHADER);
2290 operations.push_back(THREADOPERATIONID_CREATE_FRAGMENT_SHADER);
2293 operations.push_back(THREADOPERATIONID_CREATE_PROGRAM);
2469 operations.push_back(THREADOPERATIONID_DESTROY_IMAGE);
2474 operations.push_back(THREADOPERATIONID_TEXTURE_FROM_IMAGE);
2482 operations.push_back(THREADOPERATIONID_DESTROY_BUFFER);
2485 operations.push_back(THREADOPERATIONID_BUFFER_DATA);
2492 operations.push_back(THREADOPERATIONID_BUFFER_SUBDATA);
2499 operations.push_back(THREADOPERATIONID_DESTROY_TEXTURE);
2502 operations.push_back(THREADOPERATIONID_TEXIMAGE2D);
2505 operations.push_back(THREADOPERATIONID_COPYTEXIMAGE2D);
2512 operations.push_back(THREADOPERATIONID_TEXSUBIMAGE2D);
2515 operations.push_back(THREADOPERATIONID_COPYTEXSUBIMAGE2D);
2522 operations.push_back(THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE);
2529 operations.push_back(THREADOPERATIONID_DESTROY_SHADER);
2532 operations.push_back(THREADOPERATIONID_SHADER_SOURCE);
2539 operations.push_back(THREADOPERATIONID_SHADER_COMPILE);
2546 operations.push_back(THREADOPERATIONID_DESTROY_PROGRAM);
2553 operations.push_back(THREADOPERATIONID_LINK_PROGRAM);
2560 operations.push_back(THREADOPERATIONID_DETACH_SHADER);
2573 operations.push_back(THREADOPERATIONID_ATTACH_SHADER);
2591 operations.push_back(THREADOPERATIONID_ATTACH_SHADER);
2600 OperationId op = m_random.chooseWeighted<OperationId, std::vector<OperationId> ::iterator>(operations.begin(), operations.end(), weights.begin());
3132 // Add operations for verify
3219 // Add operations for verify
3323 // Add operations for verify
3515 // Add operations for verify